Description
This is my lighting engine. It has taken me well over a month to get to this stage.
It is very simple to implement into your own game.
it currently has:
Global illumination,
Point lights,
Global shadows during the day,
point light shadows.
Also comes with a bunch of other goodies like pathfinding, Tilemap loading, animations, sprite sheets, a weather system, day/night cycle with editable time periods and global illumination colours.
Version 3 will have snow, lightening & Thunder, water impact particles, ground water when raining and the ability for moving light sources.