Description
Game Description: This is a text-based adventure game with point-and-click elements, set in a mysterious hotel. The player wakes up in an unfamiliar room to find an unnaturally dark world outside. They encounter a woman named Evelyn, who seems to know more about the situation than she lets on. The game revolves around exploring the hotel, interacting with objects and characters, and uncovering the mystery of the darkness outside.
Key Mechanics:
Character Stats:
Players choose their character's stats at the beginning (Strength, Agility, Intelligence, Charisma, Endurance).
Stats influence various actions and outcomes throughout the game.
Inventory System:
Players can pick up, use, examine, and drop items.
Some items are crucial for progressing in the game (e.g., Gun, Ammo).
Dialogue System:
Conversations with NPCs (primarily Evelyn) drive the story forward.
Dialogue choices can affect the NPC's attitude towards the player.
Room Navigation:
Players can move between different areas of the hotel (Reception, Basement).
Each room has its own set of interactable objects and potential events.
Context Menu Interactions:
Players can interact with objects and NPCs through a context menu.
Common actions include Examine, Take, Use, and custom actions specific to certain objects.
Time System:
The game has an internal clock that progresses as the player takes actions.
Notebook Feature:
Players can access a notebook that displays their stats, health, and collected notes.
Dynamic NPC Relationships:
Evelyn's attitude towards the player changes based on their actions and dialogue choices.
Skill Checks:
Some actions (like shooting a target) involve skill checks using the player's stats and random chance.
Environmental Storytelling:
The state of the hotel and the objects within it provide clues about the game's world and story.
Custom Actions:
Players can attempt custom actions on objects, adding an element of creative problem-solving.
Health System:
The player has a health stat that can potentially be affected by their actions.
The game combines elements of classic text adventures with a more modern, user-friendly interface. It emphasizes exploration, item management, and dialogue choices to progress the story and uncover the mystery of the dark world outside the hotel. The inclusion of character stats and skill checks adds a light RPG element to the gameplay.