@kanosthefirst
Lanista's Legacy
Turn based RPG adventure Ambitious passion project in Early Alpha: Testers and feedback are very welcome Controls: WASD keys to move or use the touch pad Shift to toggle run or press the run/walk toggle Enter to open menu Click on NPCs to interact Equip weapons to Gladiators by clicking on the weapon slot in the gladiator profile which can be accessed by clicking on a gladiator in the Party menu. Step into the sandals of an ambitious Lanista in the thrilling world of Gladinia, where glory, fortune, and eternal fame await those with the courage to seize them. As a master of gladiators, you'll embark on an epic journey from humble beginnings to become a legendary figure in the annals of gladiatorial history. Key Features: Character Creation: Craft your unique Lanista and recruit a diverse team of gladiators, each with their own strengths, weaknesses, and backstories. Weapon Crafting: Visit the Weapon Smith to design and forge custom weapons for your fighters. Experiment with near endless combinations of different materials, shapes, and attachments to create unique designs with stat combinations Strategic Combat: Enter the arena and test your tactical prowess. Choose your gladiators wisely, equip them strategically, and guide them to victory in intense turn-based battles. Town Exploration: Immerse yourself in a richly detailed town environment. Explore various locations, from the bustling marketplace to the ominous arena, each bringing you closer to your ultimate goal. Resource Management: Balance your finances, manage your gladiators' training, and make crucial decisions that will shape your legacy as a Lanista. The map tiles are my own hand done work. The Character sprites are the work of an artist that is known by Pixeline and you can find their work here https://pixeline-k.itch.io/ The sound files are from Pixabay The lighting system, world timer, weather effects, Barter panels are part of @LordBoots Lighting engine and Panels projects, credits go to him for his excellent work.Remixed from: 2D PlaygroundStar Fighter 2942
Starfighter 2942, a thrilling arcade-style shooter that is a tribute to the arcade classic 1942 Key Features: Intense Space Combat: Navigate through a beautifully rendered, ever-scrolling starfield as you face off against various types of enemy ships. Use your reflexes and strategy to dodge incoming fire and defeat your foes. Progressive Difficulty: Start with manageable waves of basic enemies, and watch as the challenge intensifies with each level. Face increasingly complex enemy formations and ultimately confront formidable boss battles that will test your skills to the limit. Ship Upgrades: After each level, visit the upgrade station to enhance your starfighter. Improve your engine for better maneuverability, upgrade your weapons for more firepower, enhance your shield for better protection, or repair your armor to stay in the fight longer. Diverse Weapon Systems: Unleash devastation with your primary plasma cannon, and as you upgrade, unlock more powerful weapon configurations that can fire multiple shots or spread patterns. Strategic Shielding: Activate your energy shield at crucial moments to become temporarily invulnerable, adding a layer of tactical depth to the gameplay. Boss Battles: Each level culminates in an epic showdown with a massive alien battleship. These bosses feature unique attack patterns and require different strategies to defeat. Score Challenge: Compete against yourself or friends to achieve the highest score. Every enemy destroyed adds to your tally, with tougher opponents worth more points. Can you outmaneuver the alien swarms, upgrade your ship to peak performance, and save humanity from the extraterrestrial threat? Strap in, power up your engines, and prepare for an adrenaline-pumping adventure in Starfighter 2942!Remixed from: 2D PlaygroundTop Down Adventure Game Template
This template provides a solid foundation for creating a top-down, orthographic adventure game using Phaser 3. It features: A fully functional player character with smooth movement and animations: Walk and run animations in four directions Idle animations for each direction Collision detection with the environment A tilemap-based world: Multiple layers for depth and visual richness Proper rendering order for objects and characters Camera system that follows the player Basic controls: Arrow keys for movement Shift key for running Easily customizable: Sprite-based character animations Tilemap-based level design Adjustable player speed and collision This template is perfect for developers looking to create RPGs, adventure games, or any top-down style game. It provides a starting point that can be easily expanded with additional features like NPCs, items, quests, or combat systems. Get started on your adventure game today with this versatile and easy-to-use template!Remixed from: 2D PlaygroundTower Defense Template
This Tower Defense Template provides a solid foundation for creating engaging tower defense games using Phaser 3. The template features a fully functional game loop with multiple rounds, enemy spawning, tower placement, and resource management. Key features include: A tile-based map system with designated paths for enemies and tower placement areas. Three types of towers (Basic, Frost, and Flame) with unique abilities and upgrade potential. Enemy waves that increase in difficulty as rounds progress. A castle to defend, complete with a health bar. Resource management system (gold) for purchasing and upgrading towers. Projectile system with different effects based on tower type. Path-finding algorithm for enemy movement. Game speed controls for faster gameplay. Round system with auto-start functionality. Restart capability for replayability. The template is highly customizable, allowing developers to easily modify tower types, enemy characteristics, map layouts, and game balance. It provides a great starting point for both beginner and experienced developers looking to create their own tower defense games or expand upon the existing mechanics. With its clean code structure and comprehensive feature set, this Tower Defense Template is an excellent resource for anyone looking to dive into game development with Phaser 3 or to quickly prototype tower defense game ideas.Remixed from: 2D PlaygroundFruit Hunter
Controls. Space to jump, arrow keys for direction Your goal? Collect as many fruits as possible within the time limit while avoiding dangerous falling rocks. But watch out – the higher you climb, the riskier it gets! Key Features: Unique vine-swinging mechanics for thrilling vertical gameplay Collect a variety of fruits, each with different point values Build up your combo meter for massive score multipliers Discover and utilize power-ups to enhance your abilities: Speed Boost: Move faster to cover more ground Double Jump: Reach new heights with an extra mid-air jump Invincibility: Temporarily become immune to obstacles Dodge falling rocks that threaten to end your fruit-collecting spree Race against the clock in intense time-limited sessionsRemixed from: 2D PlatformerEscape Of The Clones
Welcome to "Escape of the Clones," the wackiest tower defense game this side of the multiverse! In a world where science has gone hilariously wrong, you're the last line of defense against an army of identical, yet oddly charming, clones. Picture this: You're chilling in your high-tech fortress when suddenly, alarms blare! Your secret lab's experiment has gone bonkers, and now there's a horde of your clones making a break for it. Your mission? Stop these copy-cats before they flood the city with their uncanny sameness! Armed with an arsenal of zany towers, you'll shock, freeze, and flame your way to victory. Want to give clones a bad hair day? Zap 'em with your Shock Tower! Feeling a bit chilly? The Frost Tower will have them doing the clone cold shuffle. And for those who like it hot, the Flame Tower will give these duplicates a warm welcome they won't forget! But wait, there's more! Upgrade your towers to unlock mind-bending abilities. Turn your defenses into pulsating party lights, create electric fences that would make any clone think twice, or boost nearby towers for some serious clone-stopping power. As waves of increasingly crafty clones try to escape, you'll need all your wits and a dash of mad science to keep them at bay. Can you outsmart these copy-cats and save the city from death by doppelgänger? Get ready to clone-block your way to glory in "Escape of the Clones" – where one you is enough, and a thousand yous is a problem!Remixed from: Tower Defense TemplateKyriesGame
KyriesGame: A Collection of Accessible Mini-Games KyriesGame is a thoughtfully designed collection of simple, engaging mini-games created specifically for individuals with mental challenges. This unique game suite aims to provide an enjoyable and accessible gaming experience while helping to improve hand-eye coordination, reaction time, and cognitive skills in a fun and non-threatening environment. Features: Four engaging mini-games: Fruit Catch: Tap falling fruits to collect them Balloon Pop: Pop colorful balloons as they float up Star Catcher: Guide a basket to catch falling stars Bug Catcher: Tap on cute bugs crawling across the screen Simple, intuitive controls suitable for players with varying abilities Clear visual and audio feedback for every interaction Gradually increasing difficulty to match player skills Progress tracking to monitor improvement over time High-contrast, distraction-free design for easier focus No complex menus or settings to navigate KyriesGame is designed with accessibility in mind, featuring large, easy-to-tap objects, simple game mechanics, and clear visual cues. The games lack complicated backgrounds to reduce visual confusion and stress, making them ideal for players who may be easily overwhelmed by complex visual stimuli. Each game incorporates a combo system and gradual speed increase to provide a sense of achievement and gently challenge players as they improve. The built-in progress tracking allows caregivers or therapists to monitor the player's improvement in reaction time, accuracy, and overall engagement. Whether used for entertainment, cognitive exercise, or as part of a therapeutic program, KyriesGame offers a safe, engaging, and rewarding experience for players with special needs. With its focus on simplicity and accessibility, KyriesGame aims to bring the joy of gaming to a wider audience, fostering a sense of accomplishment and fun for all players. Collaborators and thanks! @shawnbuilds @todd_russelRemixed from: Touchscreen 2D (Mobile)2D lighting Normals Template.
This project showcases an advanced 2D lighting system in Phaser 3, utilizing normal maps for enhanced visual depth and realism. The scene features a white circle with a soccer ball normal map, demonstrating how normal mapping can add perceived texture and dimensionality to flat 2D graphics. The lighting system employs a single, dynamic light source that follows the user's mouse cursor, creating real-time shadows and highlights on the circle based on the normal map data. This light smoothly transitions between random colors, offering a visually engaging and ever-changing illumination effect. Key features of this implementation include: Normal map integration: The circle's texture incorporates both a diffuse (color) map and a normal map, allowing for complex light interactions. Dynamic lighting: A single light source follows the mouse cursor, providing interactive illumination. Color transitions: The light's color gradually shifts between randomly generated hues, creating a subtle and appealing visual effect. Toggle functionality: Users can switch the normal map on and off with the 'N' key, allowing for a direct comparison between flat and normal-mapped rendering. Light control: The 'L' key toggles the entire lighting system, demonstrating the contrast between lit and unlit scenes. This project effectively demonstrates how normal mapping and dynamic lighting can significantly enhance the visual quality of 2D games, adding a pseudo-3D effect to flat sprites. It serves as an excellent example of advanced rendering techniques in 2D game development using Phaser 3.Remixed from: 2D PlaygroundPixel Weapon Generator
🗡️ Game Title: Pixel Weapon Smith 📜 Description: Dive into the world of weapon crafting with this interactive pixel-based weapon creator! Design, forge, refine, and customize your own unique pixel weapons. From choosing the basic shape to adding intricate details and attachments, this game offers a comprehensive weapon-making experience with comprehensive stats like Weight, Force, Action Cost and Piercing, Slashing and Blunt Damage values 🎮 Key Features: • Design your weapon's basic shape using an intuitive grid system • Forge and refine your weapon, shape using the hammer tools to craft advanced and unique designs. • Add various attachments like crossguards, pommels, and grips, end caps, • Customize your weapon with different materials and colors • Real-time stat updates as you modify your weapon • Save your creations to a weapon database 🛠️ Tech Stack: Built with Phaser 3.55, utilizing advanced rendering techniques and custom pixel manipulation. 🔗 Try it out: https://play.rosebud.ai/games/65fafe61-2fbc-45d8-99fd-d833bca8a8b1 I'd love to hear your thoughts and feedback! Feel free to ask any questions about the development process or gameplay mechanics. Happy weapon crafting! 🔨✨Remixed from: emptyTiled Example
This is an example of a map using a .json file with collisions made in TiledRemixed from: New Rosebud